![]() Honestly, though, this game doesn't really need anything more than that. The sound is simple and fits the mood of the game very well. Performance of any game is very important, poor optimization can ruin an otherwise good game. House Flipper seems to perform quite well, at least on my system, though I have noticed some occasional frame dips and chugging during some more processing-intensive moments, namely demolition. I'd suspect this is due to the somewhat dynamic nature of demolition, but honestly, it's not that bad. I have rarely ever dropped below 60fps, and the game remains more than playable during this occasional moment of a dip in performance, it won't really hamper your playing experience at all. On first impressions, I didn't think I'd gain much enjoyment from House Flipper, but this is one of those strangely relaxing games that you'll find yourself playing for hours at a time. With that said, there are one or two minor annoyances, namely with cleaning dirt, cleaning windows, and painting. These three mechanics can be quite fiddly, and it ends up being a tad frustrating.Ĭleaning Dirt is often very simple, but some bits of dirt are simply invisible to the naked eye, and unless you take the perk that shows dirt on the mini-map, you'd never know you're missing bits and pieces. ![]() Instead, you have to look thoroughly for the button prompt, at which point you can then clean this invisible spec of dirt. Window Cleaning also can be mildly irritating, as the mechanic behind this feels a tad janky, for lack of a better word. At first, I thought this process was causing my computer to drop frames hard, but it turns out the movement and animation of the window cleaning tool is just very jittery, giving it the illusion of losing frames. This combined with the sometimes awkward handling of the tool can prove slightly frustrating. When painting a room, you have to get every nook and cranny, including painting inside doorframes and window frames. Whilst this makes sense, of course, it is not communicated very well at any point in the game, and its something you just have to learn yourself. This was only a mild annoyance for me after I had realized that you were meant to paint these parts, I never forgot those areas again. The game uses a perk system for various different skills, meaning the more work you do of a specific type, the easier you can make it for yourself in the future. For example, you can unlock perks to paint multiple walls at a time, use less paint, or apply the paint faster. Whilst the initial work you have to do to attain these perks can be fairly monotonous, it makes perks feel very valuable to have, and you'll be very thankful for them in the future. When it comes to the core elements of the game though, they're oddly very satisfying. Something about scrubbing dirt off the floor or even just tiling a bathroom gives a strange sense of self-satisfaction, especially when the job is done and the place looks much better. I even at one point found myself re-arranging someone's front room having just demolished a connector wall. They didn't want me to re-arrange it, in fact, they might not be very happy, but hey, I couldn't help myself. ![]() This game really does manage to suck you in. The job of in-home renovation is somehow transformed into a strangely relaxing and satisfying game that will easily pull you in, and you won't even realize until you see you've got 500 hours played on Steam and you've missed dinner for the third time this week. Honestly, House Flipper doesn't really have an over-arching story, but rather a self-sustained progression system. You start off the game in a run-down shack that serves as both your office and home, and you can eventually progress to owning your own home, renovating your own property and living a life of luxury.
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